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Change the "rotate <0,180,180>", it's turning the whole thing upside
down and around. Try 'rotate <0,180,0> instead to see. Also be careful
of using multiple vector values in a rotation rather than multiple
individual rotations. You can't control the order otherwise.
Bob
Chuck Roberts <rob### [at] accnorg> wrote in message
news:37C438BC.100EE10A@accn.org...
> Here is the pertinent code:
> #version 3
> #include "colors.inc"
> global_settings
> {assumed_gamma 1.0
> }
> #default {texture {pigment { color Red } } };
> // ----------------------------------------
> camera
> {
> location <0.0, 1.5, -6.0>
> direction 1.5*z
> right 4/3*x
> look_at <1.0, 0.0, 0.0>
> }
>
> file://Earth
> sphere
> {<0,0,0> 1
> texture { pigment
> {
> image_map
> {
> sys "earthmap.bmp" // supports gif, tga, png, sys (bmp)
> map_type 1 // 1=spherical mapping
> file://interpolate 2 // smooth it
> once // don't tile image, just one copy
>
> }
> // transform it to unit-size (-1 to +1)
> // translate <0,180,0>
> // scale .7 // make it unit-sized
> rotate<0,180,180> file://rotate on Y axis over n frames
> }
> finish {ambient 0.3}
> }
> scale 1
> }
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